| Move |
Forward, back, side movement, and any hold-to-move action. |
Camera, interact, and recovery actions. |
Do not place movement where role actions force finger overlap. |
Move around one room while turning and using one role action. |
| Look |
Camera direction, sensitivity direction, and aim or scan comfort. |
Interact and communication actions that do not disrupt camera. |
Avoid binds that make your camera jump while using menus. |
Sweep across three objects and stop on the middle one. |
| Interact |
The button used for objects, rooms, menus, or prompts if available. |
Movement and look, because interact often happens while moving. |
Make sure interact does not also cancel, open menu, or trigger chat. |
Use interact while walking, turning, and stopping. |
| Role action |
Any Hider or Seeker action your menu lists separately. |
Your strongest finger or easiest button under pressure. |
Do not bind it where you confuse it with menu, cancel, or communication. |
Use the action three times during one calm room test. |
| Menu and communication |
Pause, cancel, scoreboard, chat, voice, ping, or group callout actions. |
Reachable spots that do not steal your movement hand. |
Make sure menu and talk actions do not interrupt a pressure action. |
Open and close the menu, then return to movement cleanly. |